Class - Marauder

Marauder

Class

Fighting Style: Dual Lightsabers

  1. The Sith Marauder is one of the of two advanced class of the Sith Warrior; the other is the Sith Juggernaut. Marauders gain fury when they take damage and defeat foes. A full stack of fury (30) can be used to trigger abilities like.
  2. The Marauder is a dedicated tank whose weapon of choice is the greataxe. The class relies on recovering health through dealing damage, particularly in short bursts through the Berserk skill.

The Mirror is a popular sailing dinghy with more than 70,000 built. The Mirror was named after the Daily Mirror, a UK newspaper with a largely working class distribution. The Mirror was from the start promoted as an affordable boat, and as a design it has done a great deal to make dinghy sailing accessible to a wide audience. Although most popular in the UK, Mirrors are also sailed in other.

Class

Marauder Class Mc5

Tactical Role(s): Melee Damage

Classic Maraudon Quest Guide

Entrusted with the task of destroying the Empire’s enemies, the dual-wielding Marauder embodies the teachings of Naga Sadow. Never hesitating, never faltering, there is no swifter bringer of pain in the galaxy.

Class Marauder Poe

  • Annihilation

    Mastering the aggressive Juyo form, the Annihilation Marauder destroys enemies from within.

    • Annihilate

      Instant

      Cooldown: 12 secs
      Range: 4m
      Strikes the target with both Lightsabers for 547-633 weapon damage. Each use of this ability grants Annihilator for 15 seconds, lowering the cooldown of your next Annihilate by 1.5 seconds. Stacks up to three times. Requires two Lightsabers.
    • Pulverize

      Passive

      Vicious Slash has a 11% chance and Annihilate has a 22% chance to finish the cooldown of Rupture. This effect cannot occur more than once every 6 seconds.
    • Phantom

      Passive

      Reduces all damage taken by 50% while Force Camouflage is active.
    • Deadly Saber

      Cooldown: 12 sec
      Rage: 3
      Charges your lightsabers with deadly energy for 15 seconds, causing your next 3 successful melee attacks to make the target bleed for 266 internal damage over 6 seconds. Stacks up to 3 times. This effect cannot occur more than once every 1.5 seconds.
  • Carnage

    Focuses on acrobatic Lightsaber techniques that strike quickly and lethally.

    • Ataru Form

      Instant

      Cooldown: 1.5 secs
      Enter an acrobatic Lightsaber form, increasing accuracy by 3%. In addition, your successful melee attacks have a 20% chance to trigger a second force strike that deals 148 energy damage. This effect cannot occur more than once every 1.5 seconds.
    • Gore

      Passive

      Impale now attacks with both Lightsabers when dual wielding.
    • Displacement

      Passive

      Deadly Throw has a 50% chance to immobilize the target for 3 seconds. Additionally increases the range of Obfuscate by 1 meter.
    • Cloak of Carnage

      Passive

      Cloak of Pain has a 50% chance to generate 1 rage when it reciprocates damage to an attacker. This effect cannot occur more than once every 3 seconds.
  • Rage (shared)

    Allows the Warrior greater control of the Force and further mastery of the Shii-Cho form.

    • Obliterate

      Instant

      Cooldown: 15 secs
      Range: 15m
      Jumps to a target, impaling it for 307-363 weapon damage. Strikes with both weapons if dual wielding.
    • Shockwave

      Passive

      Each tick of Force Choke and Force Crush grants you Shockwave, increasing the damage your next Smash deals by 25%. Stacks up to 4 times.
    • Dominate

      Passive

      Force Charge and Obliterate have a 50% chance to make your next Smash used within 15 seconds an automatic critical hit.
    • Sundering Throw

      Passive

      Lowers the cooldown of Saber Throw by 2.5 seconds and causes Saber Throw to apply 1 stack of sunder armor to the target.